![]() ![]() ![]() The experience could’ve been more interesting if I could pick and choose from the game’s 12 abilities to carve my playstyle, but sadly you must select one character and their pre-determined skillset for the entire game. Each character has unique skills you can upgrade via a straightforward-but-sufficient skill tree, but with only three total abilities per character, you won’t use them nearly as much as your firearms. On a positive note, I like the four launch protagonists: Remi and her robotic companion Bribón a teleporting cryptozoologist named Devinder Jacob, who is a marksman with a psychic eye and Layla, a biomedical engineer who inherited telekinetic powers after a medical trial gone wrong. Lastly, Arkane presents the Vampire Gods’ storyline via flashbacks in which you stand in an abandoned space watching vaguely humanoid ghosts speak to each other. ![]() Unfortunately, the game tries to replicate its early hours throughout its remainder hard-to-follow story revelations, repeating side activities, and a second, less-interesting map leave it feeling hollow and formulaic. This stretch features Redfall’s best missions and locations, which require you to explore a dilapidated mansion and its gruesome past, fight a powerful enemy at a cliffside lighthouse in a lightning storm, and rescue hostages from a boatyard that The Hollow Man’s followers control. ![]() The Hollow Man seems to have been everywhere you go, and his presence is unnerving. The first few hours of the narrative follow The Hollow Man, a mysterious entity proselytizing from the town’s radio signals. After completing Redfall’s introduction, you conduct story and side missions from a centralized base of operations. ![]()
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